ARMA & ARMA2 Mission Downloads (2024)

The link above will let you into the files folder. Not everything is in the file folder.
Most are files attatched to links.

All you have to do is put these files in your mission files folder and your ARMA game should be able to see them.

If you have problems, or play my missions please Email me and let me know. It's the only way I know if someone actually downloads and uses my home made missions.

...Bryon
dream-link(at)swbell.net

The first missions will be simple SP missions that can be used MP if you want.In SP mode you can hit the T for team and select any playable soldier from the list.In MP mode you chose your team leader and if you die you get to reincarnate into one of the other members on your team.In my missions designed for MP there are fewer choices and usually team leaders is the only choice you get. As a player of these missions I hate being a team member being drug into an unwinnable scenario to watch everyone die around me and then finally to be killed thanks to following the others. I recall playing missions that come with ARMA and ARMA 2 and the only way I could survive was to literally run away from the others, find some high ground and shoot enemy from a distance. All the others die every time. Then I move in little by little and pick off the left-over enemy in order to get the win.

If you can't beat the mission beat the guy who made the mission.

While they try to make these missions somewhat realistic the truth is they can only come so close. They love to overwhelm the player with enemy as the challenge. They will rush on you and there's no where to go an no time to figure it out. What usually happens to a lot of lesser experienced players is they quit and refuse to even try the mission again. I've had enough missions that were so hard I gave up on them. Hated them so much I don't care to try again. People shouldn't hate your missions. Something I hate big time are missions that place a hand full of soldiers against overwhelming odds then give them the wrong ordnance and a time limit in which to complete the mission. You end up dead running against the clock. After a few dozen times trying to figure a way to beat it you could care less about that mission or the guy who made it.

Mission Tactics

I've built missions for quite a few games over the years and I've learned that following the waypoints given by the mission builder is a sure way to fail the mission. Most of the missions I've seen run the player head first into the enemy giving the enemy the advantage in nearly every case.

If you try a mission a few times following the waypoints and lose try it again going the general direction of the waypoints but not on the exact line.
Don't follow the waypoints if you have any choice! Get back, find the high ground and look the situation over first. Find the enemy before they find you. If possible pick them off from a distance and give yourself somewhere to run.

I like to make missions winnable. I like to make missions with options to allow the player to play them any way they like. I put extra ammo and weapons boxes here and there. You need something find a church or fountain and look around to see if theres a weapon's box or vehicle. I like to hide things in vehicles so the player can take it with them. The things I can jam into a cobra is totally unrealistic and I love it! I consider it's just a game and I want the people who play my missions to enjoy themselves. I want them to play the mission as many different ways as they like. It may be a grunt mission but if you look in the right place you may find armor or aircraft that you can use.

ARMA 2

has fixed the loopholes in jamming TOO much stuff into a vehicle so I've had to pick and choose what to put in each vehicle, trying to pick things I would choose because sometimes the weapons given to the players aren't the best choice at mission start up.


Missions that come with the game.

My friends and I realize the missions that come with these games are designed for the hard core FPS gamer. Some of them seem impossible to beat and fail to consider certain things like night time and sun glare seem to have no effect on the AI but only on the player. Some things that normally block a players vision may not always block the enemy AI vision. On the other hand sometimes a player can hide behind a tree and shoot through the leaves and the enemy won't see it coming. The trick of course is to learn what works and what doesn't and use it to your advantage. I've built missions where I've had AI enemy literally shoot me thorough a hilltop. There was no way for me to see or shoot them from where I was yet one of them was able to shoot me.

ARMA 1 is plagued with poor player visibility, some maps are worse than others and this gives the AI the advantage. Try to keep some of your AI men close to you so they can help be the eyes and ears.

ARMA 1 & 2 having AI positioned near you is a good idea because they can sometimes see and kill threats that you don't see fast enough. Having your men in position before enemy arrives gives you the advantage. Walking in on enemy that are all ready positioned leaves you at a disadvantage until you have distance from them and a good scope. Climbing to high ground or on top a building gives you a certain advantage until the enemy sees you! Be sure you have cover! Buildings that have little buildings on top that you can hide behind give you an advantage. Both games have the flaw of allowing AI units to literally walk through buildings walls and fences, sometimes they get trapped there. Sometimes you think you have cover only to have an enemy AI unit walk through the wall behind you and kill you. Doing the impossible is something AI units are great at but the players aren't. Both games if you take your AI soldiers near water they will go swimming, lose all their weapons and sometimes drown. Let's face it the AI is also kinda stupid.

ARMA 2: TWS is nice on a map that allows you to see the buildings land and trees as well as the hot targets. Not all maps allow you to see thermal well no mater what time of night you set the clock for. Some maps work quit well. Utes map doesn't work well with TWS but does fine with NV.

AddOns!

I'm a HUGE fan of most of the addons I've tried. The simple missions I'm posting here first should not require an addon but I assure you most of my missions do. In the event you try one of my missions that gives an error that it can't be played because of downloadable content you can go to ARMAhaulics website and get the addon. I'll do my best to warn you when I know one of my missions uses addons but I sometimes forget. Eventually as I get time I'll post messages about addons that work that I like and the ones that I don't like.

ARMA & ARMA2 Mission Downloads (2024)

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